GROUND DEFORMATION & NEW GIANTS ENGINE
Farming Simulator 25 will be based on the new GIANTS Engine 10. This will bring us as new features and various optimizations to the game. Some of the features that we will get:
Improved Fog
The fog is completely controlled by the game and players will not have any influence on it. God rays will only work for the sunlight.
Non-uniform density
Dynamic accumulation in valleys, water
Changing with weather, time of day.
Volumetric lighting with sun shadows
God rays
Volumetric lighting for local lights
Vehicles, street lamps, etc
Dynamic Shadows
In the game every object will have a shadow and movement will show various angles of it.
Cloud shadows
Fully dynamic based on actual clouds
Shadows of the vehicle lights
Merged shadows lights
Weather Effects
Talking about the mud on the vehicles mud will increase on tires and also gradually decrease it while particles will fell off. This will also be the same with snow coming on and falling off with animations. After it has rained it will take a while for the ground to be wet free.
Rain effects on vehicles
Water droplets on machines
Tire color darkens when wet
Sticky mud on the tires
Unlike dirt, reduced when driving
Improved rain visuals
Rain splashes
Wet look: darker color, more reflective
Vehicles
Interactive water simulation
Clear coat layer
Terrain
Higher terrain resolution (1m), runtime compression
Displacement mapping (12,5cm)
Displacement mapping for fields
Influences physics simulation
Dynamically adjusted from tires and gameplay
Performance
Double-sided rendering
Fewer vertices for thin objects
Geometry size compression
Automatic internal compression reduces vertex data
Example data size: Giants Engine v10 reduces geometry size from 8MB to 4.5MB
Reduces slot count
Virtual texturing for terrain: 1mio x 1mio pixels, stored in 4-16k textures
Cheaper terrain rendering (especially displacement and parallax mapping)
Projected decals
No geometry for streets
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